Engine API Reference - v2.21.0-beta.14
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    Class Skin

    A skin contains data about the bones in a hierarchy that drive a skinned mesh animation. Specifically, the skin stores the bone name and inverse bind matrix and for each bone. Inverse bind matrices are instrumental in the mathematics of vertex skinning.

    Index
    • Create a new Skin instance.

      Parameters

      • graphicsDevice: GraphicsDevice

        The graphics device used to manage this skin.

      • ibp: Mat4[]

        The array of inverse bind matrices.

      • boneNames: string[]

        The array of bone names for the bones referenced by this skin.

      Returns Skin